“Sometimes I have an idea about what a character in Chimera Book 1 might sound like, or look like. Then I hear Dan’s narration and suddenly the voice he gives to characters is how they will then sound in my head for ever more. It’s like they really only could sound like that. The characters taking centre-stage in the book at the moment are good examples; Whirlitzer, Doctor Ossifer and Bertram have always been a joy, but Dan has brought them to life in such a delightful and thrilling way. This week I decided to try an illustration of Bertram, the cute but rather bolshy little skateboarding pig. And I LOVE his voice, ‘rules, rules rules’. How could I resist?”
“I moved to Berlin a couple of years ago and one of the things Berlin is very good for is second-hand bookshops. My favourite one is just up the road from where we live and one of my recent purchases is a book about the British artist Graham Sutherland. During the second world war Sutherland was an official war artist and some of the images he made from this period were included in the book. They really chimed with ideas that were springing to mind whilst I re-read Chapter 13 of Chimera last week; dark pits and claustrophobic tunnels, grinding machinery throwing up sparks, and a glowing, molten-hot colour palette. Kyp finds himself in a nightmarish place in this chapter, it seems to be a case of ‘out of the frying pan into the fire’!”
I’m very excited to announce we’re back after our short season break – and before we pick up where we left off with Chapter 12’s cliffhanger, a short recap of the story so far…
Kyp Finnegan’s parents are not who they appear to be. How can they be? They made Kyp leave his home for a new house, and his old school for a new one. Worse, they made him leave Sprat behind too – his best friend.
Kyp’s suspicions about his mum and dad are confirmed when the three of them visit an old junk shop, Open Sesames, where he overhears his dad plotting with the junk shop’s rather mysterious shopkeeper to replace him. Kyp runs away into the junk shop, where, quickly lost, he is pursued by some monstrous tentacled thing. Kyp has no choice but to go deeper into the strange labyrinth of the junk shop, where he encounters three mysterious figures. At first, Kyp mistakes them for his parents and the shopkeeper – they’re not! – and Kyp soon realises he is in terrible danger.
Fortunately, Kyp is rescued by Atticus Weft, a giant talking snake, who tells Kyp all about the strange world of Chimera. Chimera is the realm of lost things, but there is a way for lost properties to return home; first, they have to travel to the city of Thingopolis and join all the other lost properties at the Temple of Miscellany in the great Cavalcade of the Lost. Next, the cavalcade must travel together to the sanctuary of Saint Anthony, from where they can be returned to their previous homes and owners. In the strange and dangerous world of Chimera, there is only safety in numbers for lost properties trying to get back to their owners, and Atticus explains why.
The three figures Kyp encountered were the Oblivion Three; the Berserker, a giant marauding toddler that loves to smash things; the Tealeaf, a mosquito-like creature that feeds on a lost property’s elsewhere light, and Madame Chartreuse, who covets lost children because they shine most powerfully. Elsewhere light is the light being cherished imparts to an item of lost property. Atticus also reveals Kyp has been infected by the fugue, a forgetting infection the tealeaf carries on its long horrible fingers. Slowly but surely, the fugue will rob Kyp of his memories until he can’t remember who he is or where he came from. He’ll need to get home before that. He’ll need to get home and fast.
En route to Thingopolis, Kyp and Atticus encounter the broken remains of other lost properties that had been travelling to assemble at the Temple of Miscellany. Atticus explains the Berserker attacked them, their Elsewhere lights snuffed out. Lost properties without an Elsewhere Light are fated to remain in Chimera forever. Upset, Kyp runs away from Atticus and quickly gets lost in the fog. Kyp is upset because he has no Elsewhere light – and little wonder considering his mum and dad wanted to replace him! Kyp meets a shop-window mannequin, who is also lost in the fog. The mannequin warns Kyp about Atticus’s intentions, before revealing herself to be an agent of Madame Chartreuse sent to apprehend him. In the nick of time, Atticus rescues Kyp from the mannequin’s clutches, and together again, they arrive at the foot of Perdu Peak, a great mountain, where Atticus disappears suddenly. Alone again, Kyp is cornered by the Oblivion Three. Madame Chartreuse tells Kyp that Atticus is actually working for her; he is a ‘moppet-drover’, his job being to shepherd lost children into her clutches as soon as they arrive in Chimera. Madame Chartreuse, whose green eyes have mesmeric powers, is just seconds away from ensnaring Kyp, when he falls down a hole into the Bedrock Catacombs beneath Perdu Peak.
The Bedrock Catacombs teem with lots of nasty critters, including ankle-snatchers, which grab anything unfortunate enough to come their way. When Kyp discovers Atticus has been captured by the ankle-snatchers, he tries to save the sock-snake. Now imprisoned together in one of the ankle-snatchers’ hoarding cells, Kyp and Atticus are forced to confront the secrets they’ve been keeping from each other. Atticus did work for Madame Chartreuse as a moppet-drover, and Kyp is responsible for everything that happened with his mum and dad. It’s Kyp’s fault they had to move house because he took the old silver locket from his mum’s drawer – which he was forbidden to touch – and lost it. Kyp concludes the old silver locket must have been very valuable, because after he lost it, his mum and dad couldn’t pay the bills anymore. Kyp tells Atticus he has been wasting his time trying to get Kyp to Thingopolis to join the Cavalacade; after all, he doesn’t have an elsewhere light. Atticus is confused, informing Kyp he has one of the brightest Elsewhere Lights the sock-snake has ever seen. Everyone else can see it, including Madame Chartreuse, who is coming for Kyp and will not stop! Knowing his mum and dad don’t love him anymore, Kyp realises it must be Sprat who is missing him so badly.
Kyp and Atticus are finally able to escape the ankle-snatcher’s hoarding cell when another creature imprisoned with them cuts a hole in the cavern roof. When Kyp and Atticus make it out of the Bedrock Catacombs, they encounter another lost child – Timothy Bean. Atticus accuses the boy of working for Madame Chartruse, recalling how he saw Madame Chartreuse apprehend him. Kyp explains Timothy has an identical twin, Jamie, and that it must have been Timothy’s brother Atticus saw captured. Kyp tells Timothy he recognises him from the news, as back in the Elsewhere World, everyone is out looking for the missing twins. Kyp vows to find Timothy’s brother and return them both to the Elsewhere World. At first, Atticus refuses to help, but then they are attacked by the concrete menagerie, a horde of murderous garden ornaments, and Atticus orders the boys to make for safety while he holds off the menagerie. Kyp just has time to see Atticus being mauled by a vicious concrete lion, before he and Timothy are themselves attacked, the two boys rolling down a steep hillside and banging their heads together.
When the boys awaken, they find themselves being transported on walking sofas towards the great city of Thingopolis. The sofa carrying Kyp informs him that Atticus Weft is certainly dead. Moments later, Kyp and Timothy are arrested by a squad of armchair apes and escorted through the chaotic city. Kyp sees the Cavalcade of the Lost gathering in readiness at the Temple of Miscellany, but he and Timothy are under arrest and unable to join in it. Instead, they are brought before the Phawt-Gnoks Oligarchy, the three mayors of Thingopolis – Czar Samovar, Polly Honeydew, and the Bijou Cabal. While the Phawt-Gnoks Oligarchy bicker with each other over who among them is the most important, Kyp and Timothy await to be interrogated. When finally, they do get the chance to speak, the two boys are found guilty of spying for Madame Chartreuse in an effort to steal ‘the clavis’ – whatever that might be! – and they are sentenced at once, the floor opening up beneath their unsuspecting feet, the two boys falling away into darkness below…
“Things move quickly in Chapter 12; we meet several new important characters and discover new important places. It’s a rather dizzying experience and I can only image that Kyp’s head was spinning by the end of this chapter! For the illustration this week, I’ve gone for the Temple of Miscellany, mainly because it’s really quite different to anything we’ve encountered before. The crystalline glass structure, glowing from within, has a bit of a sci-fi quality to it in my mind’s eye and it made me think of early 20th Century paintings, like Lyonel Feininger, the Italian Futurists and the constructivists, exploring shiny new materials and clean, geometric shapes. As the new characters we meet will be around for a while, I thought I could explore them in later chapters, but I didn’t want to miss the opportunity to paint the Temple of Miscellany when Kyp first encounters it…“
Welcome to Chapter 12 of Chimera Book 1. Apologies, loyal listener, yes, we’re running late again, but I think when you listen to this chapter, which is a tour de force of voice talent, you may appreciate why a bit more time was needed in the recording studio!
We’re at the halfway point in Kyp Finnegan’s adventures in the realm of lost things, and so as to give Dan Snelgrove’s vocal chords a bit of a rest, we’re taking a short ‘mid-season’ break, with the next instalment going out on Sunday, December 13th. Put the date in your diary! Until then, settle back and enjoy!
“I found Chapter 10 so touching, and Dan’s narration really brought out the emotion in the dialogue between Kyp and Atticus; I was quite teary by the end! Chapter 11 is very moving in parts too, but for the illustration I’ve focused on a scene that has a completely different emotional bandwidth – sheer terror! There are plenty of scary moments in Chimera, and the scene towards the end of Chapter 11 where the concrete sculptures and garden ornaments come to life is definitely one of them for me.”
“As usual, with this chapter, I was spoilt for choice with so many vivid images conjured by the words. In the end, I chose to depict a fossilised dinosaur from the museum Kyp describes. I have very fond memories of going to the local museum with my grandmother when I was a little boy. I was completely entranced by the butterflies and insects in glass cases, a giant stuffed lion called Nelson. and the rather dusty, hushed gloom of the galleries. It was a magical place, a place of extraordinary things, like postcards from strange worlds that one day I might visit…“