When Marcy Erb over at Illustrated Poetry offered up an actual planet for the Kick-About 11, I had an idea I knew I couldn’t achieve alone. In recent months, I’ve littered Red’s Kingdom with photographic evidence of my multiple escapes into impressionist landscapes, often characterised by the contradiction between their sensorial splendour and their utter ubiquity. Local fields, meadows and scrublands have yielded other-worldly imagery.
Much has been written by many about the ways in which the shrinking-powers of the pandemic have heightened the sights and sounds of the natural world; I’m tempted to call it the ‘Dorothy effect’ after that wonderful moment in The Wizard Of Oz when Dorothy Gale first leaves her tornado-tossed farmhouse and enters Oz for the first time, sepia giving way to the sugar rush of Technicolour.
As I write this, the UK is having its expectations managed further regarding the continuing effects of the COVID on our spheres of activity and interaction. Our respective worlds look set to shrink a little more. The idea I had – but couldn’t accomplish – was to literalise the idea that my various escapes out into the landscape had indeed been welcome journeys to other worlds. Anyway, the word ‘planet’ derives from the Greek word for ‘wanderer’; how apt, considering my own wanderings through these gauzy landscapes of vivid vegetation and gaseous colour.
But how to turn a high-resolution digital photograph of an East Kent meadow into a planet and its accompanying nebula?! Fortunately, I knew just the person to help me realise this cunning plan, VFX whiz-zkid, Deanna Crisbacher, who I had the pleasure of teaching and working alongside back when Dee was an undergraduate, and again afterwards when I roped her into a bunch of other ‘impossible things’.
My email conversation with Dee went like this:
Me: I’ve got this idea of wrapping some of my photos around some ‘planets’, so producing my own constellation of ‘strange new words’ presented similarly to the one in the prompt image… tell me if this is a thing we could do without it being too much work?
Dee: Hey Phil, sure I’m happy to play around with some alien planet-like objects! I love that sort of experimental stuff, as you know…
You have to know what I’m about to write next in no way gives credit to the hours and hours and hours of time, energy and perseverance it has taken Dee to be able to do the stuff she can do using the technology she does. When I write ‘So, Dee took my photographs and plugged them into her CGI-dream machine to produce a bunch of digital planets’, I’m explaining nothing at all about the actual process or acknowledging the breadth and depth of Dee’s skillset. Simple to say, she’s a bit of a magician (only it’s not magic, it’s knowledge and experience). Dee and I tried it a few different ways at first, with one test resulting in these rather wonderful-looking artefacts!
A few more attempts later, and Dee was able to use one of my later Boughton Scrub photographs to produce this planet (below), with the details in the image driving all the implied topology. Dee and I were very happy with this result. You’re also looking at lots of decisions around lighting and rendering – but those decisions are Dee’s; my role was just to say ‘yes!’ very delightedly when it started to look cool!
I asked Dee to grab a few screen captures from her computer when she was developing the planets. I don’t think it’s important that non-3D literate visitors understand what they’re looking at here. What’s important is understanding nothing here is happening automatically or at the hands of ‘the computer’, but rather at the hands of an artist with a very powerful tool at her disposal!
With huge thanks to Dee then, I can now present a collection of ten planets and corresponding nebulae, all of which originate directly from photographs taken while I wandered through the fields and meadows of the ‘new normal’.
By way of a preface to this week’s Kick-About, some info courtesy of Judy Watson: “TRAPPIST-1e is one of the most potentially habitable exoplanets discovered so far. Your descendants may be living there one day. It is similar to the size of Earth and closely orbits a dwarf star named TRAPPIST-1 which is not as hot or bright as our sun. One side of TRAPPIST-1e faces permanently towards its host star, so the other side is in perpetual darkness. But apparently the best real estate would be the sliver of space between the eternally light and the eternally dark sides – the terminator line where temperatures may even be a cosy 0 °C (32 °F).”
“I’m not really sure how to explain this one. I just liked the idea of a looped animation, jumping between Earth and (my version of) Trappist-1e by a little rocket.“
“I started painting some plants for this new world, and I imagined that they would all be turning towards the dim light of their star. So I made a world where everything was evolved to point in one direction only, sucking up the warmth, the light, the energy; a single-minded yearning, shared by every living thing on the planet. It made me ponder on humankind’s perpetual yearning, which leads us to disaster over long roads and short. If only we could all focus as readily on the majesty and wonder of the world that we already inhabit. There was nothing I could paint for this new world that could rival the natural wonders in the one we already have. I made the new inhabitants – refugees from Earth – look on in wonder. And then, because of their pose, looking upwards within the vivid setting, it put me in mind of a propaganda poster. which made me laugh.”
“I was really inspired by Olafur Eliasson, in particular his exhibition – The Weather Project. I imagine a planet vibrating with orange hues against cool tones, with piercing shadows, and the ground of this planet cracking and buckling”
“This planet is something which I had never heard about before, and I was inspired to do some machine embroidery which loosely shows the arrangement of the orbits of the planets around Trappist. I layered various different materials on top of each other then added different textures for the planets b to h, using a zig-zag stitch around them. In the centre I put an origami star for Trappist itself. The fun bit is when you have finished stitching and you can slash away with your scissors. You never quite know what it will turn out like.”
Come take a trip to Trappis-1e Ages 50 plus go free! Don’t be put off by the distance We’ve everything for your assistance. There’s luxury slumber pods and sleep swings You’ll never feel the slightest thing. 40 light years may seem a while, But our Dreamland films will make you smile! You can download your happiest memories Whilst we ferry you along at lightening speeds. So don’t delay, and book your seat – Our on-board menu’s a real treat! We have masseurs and therapists while you snooze You can become anyone you choose! No covid quarantine when you alight So just relax and enjoy the flight!
Marcy Erb
“For this Kick-About, I returned to making monoprints in the same vein as I did for the Alice Neel prompt from the Kick-About #5. I wanted something spontaneous and bursting with energy. I sat down and calculated how many Trappist-1e years I would be now and it was humbling to say the least: I am 2,307 Trappist-1e years old. The other two numbers represent my Earth ages: 38 years old, having spent 14,072 days orbiting our star. We don’t actually know what Trappist-1e looks like (the picture in the prompt is an artist’s rendering), so I let my imagination run wild making planets on the inking plate.“
“As I write this, the UK is having its expectations managed regarding the continuing effects of the pandemic. Our worlds will continue to shrink a little more. I’ve been going ‘off-world’ for months now, journeying into largely uninhabited terrains to breathe lungfuls of fresh air, and go exploring. The word ‘planet’ derives from the Greek word for ‘wanderer’ – how apt, I thought, considering my wanderings through these ordinary/extraordinary landscapes. This prompted an idea I couldn’t execute by myself; what if I could literally turn some of these havens into actual planets? More than this, given the gauzy, impressionism of many of the images – and the suspensions of gaseous colour – what if I could transform these earthly/unearthly spaces into nebulas? Fortunately, I knew just the person to help me realise this plan, VFX whizzkid, Deanna Crisbacher, who took my photograph below and ‘plugged it into’ her CGI-dream machine, and used it to generate an all-new planet and its accompanying nebula!”
“What a topic change! From all those lovely intimate pieces, to Trappist 1e! So it’s earth like and travels around a red dwarf (yellow or white in color) and what would humankind’s motivations be if we eventually reached it. Would we want to mine it or farm it? Would we decimate any possible indigenous occupants – how much respect do we have for our own little world. So I realized I needed to add a narrative to protect the indigenes and planet. What if the indigenes fed on greed and hatred? That’s where I went in and left it. Would this be good or bad for humankind – would the indigenes farm humans? Could this be interplanetary heaven or hell? Stay tuned…”
Kerfe Roig
“Marcy Erb’s prompt for the Kick-About #11 was the planet Trappist 1e, an earth-sized planet orbiting the Trappist-1 dwarf star 40 light years from Earth. What makes it special? Scientists believe it is potentially habitable. But not the entire planet–“there would be only a sliver of habitability”–as the planet does not itself rotate–one side is always facing towards the sun, and the other side is always in darkness. The habitable area is called the teminator line, or in more familiar terms, the twilight zone, as it is always stranded between the darkness and the light. The idea of a sliver of habitability seems relevant to the current situation on earth–the balance of the ecosystem is delicate, and we are narrowing that sliver day by day. My two mandalas represent my idea of Trappist 1e and the waves of exploration and communication we are sending out in the hopes of finding another blue and green island in the vast dark cosmic sea.”
life spills out into uncontrolled spaces—still mystery, still yearning for parallel growth, revelation—
who and where do we think we are? tiny ex plosions look ing for intersecting lines that collide and cross,
waving brains tides hands energy electric magnetic– mapping the unseen with disturbances,
promises of what could have been– had light years been compressed into overlapping sounds—each a mirrored reply
“In a cramped concrete room, a man covers his head. A window, high up, frames the Milky Way. Ink black. When we look up at a clear blue cloudless sky it’s almost impossible to imagine infinity and darkness beyond, or the space debris circling our planet, or the other orbs in our solar system, or pieces of rock the size of our house hurtling towards us, or even other worlds light years away that possibly, just possibly might spawn life forms as ours has…because, despite the clearest of images beamed across space/time it remains an abstraction… a concept… slippery and seductive…an escape.
We’re in the middle of a voracious pandemic, our lives restricted, so in many ways, we are all Trappists now…facing the back alley of our own thoughts and imagination and that is where we travel….beyond the walls of our homes to faraway places that might or might not exist and within these lie dark corners unknown and unpredictable..both in real space and the “space” in our heads.
Arundhati Roy reflects that ‘the pandemic is a portal between one world and another…an invitation for humans to imagine a better place…‘ A Trappist 1e of the mind.“
Ink on board and stone. “Hidden in plain sight”
Toned & hand printed photograph
Charly Skilling
“At a time when our world seems to have shrunk to the four walls of home, it can seem difficult to envision the exploration of a whole new planet. I decided to crochet my own “new planet” and incorporate into it all the swamps and mountains, deserts and polar wastes that were the early building bricks of imagination for those of us who grew up with Flash Gordon, Forbidden Planet, and the original series of Star Trek. When you can’t explore the world, create a new world to explore. It may not be art – but it was damn good fun!
(NB – I have been reminded that some say the Creator made the world in 6 days and on the 7th he rested. Well, if he’d been crocheting, it would have taken him/her/it longer than 6 days! And I don’t suppose they had anyone leaning over their shoulder asking “What’s that bit supposed to be, exactly?”).
I’m really getting into this free-form crochet! Who knows what could be next? Robby the Robot perhaps, or the space-time continuum…”
Maxine Chester
“An utter flight of fancy on a classic theme – I have started to get the feeling that my studio is like a portal, a kind of feminine creative principle. These subjects, from an unknown place, have materialised. I have no idea what they are capable of!”
From an artist’s impression of a real world celestial body, the Kick-About #12 focuses our attention on a celebrated example of artists’ impressions of fake celestial bodies – the Cottingley fairies and the photographs that fooled the world. Thanks to regular kick-abouter, Marion Raper for our next creative prompt! Have fun and see you all here again soon.
Berlin-based artist Phil Cooper at work in his studio, September 2020
Regular visitors to Red’s Kingdom may already be familiar with the work of the artist, Phil Cooper, who is a regular participant in the fortnightly creative Kick-Abouts, in which artists based all over the world come together to create new work (or curate existing work) in response to a prompt. So far, Phil has given us beautiful hand-cut, hand-painted tableaux of lycanthropes and enticing portals, short spoken word fiction, maquettes of forlorn-looking buildings bracing themselves against storm and tempest, black and white photography, and one very sexy – if self-absorbed – lighthouse keeper!
When not kicking-about with the rest of us, Phil’s proper job is producing wonderful paintings, drawings and collages, which get snapped up almost-at-once by his followers on Instagram and via his website, phil-cooper.com. Phil also keeps a very beautiful and generous blog – Hedgecrows – which he began all the way back in 2012, and is a rich source of pleasure and inspiration, a veritable treasure trove of dreamy, transportive imagery that offers up a comprehensive insight into Phil’s passions, preoccupations and talents.
The completed Chimera Book One cover art painting on Phil’s suitably untidy table-top.
Given all his existing artistic activity, I was delighted when Phil expressed his interest in working with me to produce my children’s book, Chimera as an episodic podcast – or rather, produce new original artworks in response to the book to accompany the release of the audiobook here on Red’s Kingdom next month.
Our first priority was to start thinking about a ‘book cover’ for the Chimera podcast. Phil and I have been chatting little and often about the project for a number of months, but we caught up for a proper natter just after Phil completed the Chimeracover art and sent it my way, a conversation in which Phil and I explore the provenance of his creative direction. Highlights include Phil discussing Clive Hicks Jenkins winning the V&A 2020 Illustrated Book Award for his work on Simon Armitage’s Hansel & Gretel: a Nightmare in Eight Scenes and two middle-aged men reflecting on the strangeness of growing up in the 1970s!
During the course of our conversation, Phil and I make enthusiastic reference to a number of our mutual childhood touchstones – kitsch Christmas cards, boxes of fireworks and Halloween window displays. Consider the following a visual aid!
Phil Cooper and Phil Gomm in conversation, September 2020
The finished Chimera Book One cover painting by Phil Cooper, September 2020
Details from Phil’s painting for the cover art for Chimera Book One
I always look forward to the moment when I get a Skype notification, which usually means artist-in-residence, Tom Beg, has something new to show me. Tom’s been super-busy of late doing sensible things like enriching the vocabulary of his Japanese students, but has somehow found the time to put some finishing touches to his Miro-verse menagerie! We caught up for a brief chat recently and it gives me very real pleasure to share once more the fruits of Tom’s labours!
Phil: Hey Tom. I hope all is well over there in Japan. So, you got all critters modelled, textured and rigged… and then you went back to some of them to make some refinements. What was missing from them originally, and what changes have you made and why?
Tom:I thought everything had something of flat CG look, which was making everything not as satisfying to look at as it could have been. It was probably a case of me being a little timid when it came to turning on some of the extra switches after a long time out and not really knowing what kind of extra steps turning on said switches would introduce. Most of the changes are pretty subtle, but I’ve tried to throw a few things into the mix. For example, making the surfaces reflect and absorb light a little more interestingly, making the highlights pop a bit more and so on. There will be definitely be some more changes when I start animating and see what happens when these things move and react to light more dynamically.
Phil: I know you’re not supposed to have a favourite child… but do you have a favourite creature, and if so, how so?
Tom:I like the red orb with the metallic blue shell! Funnily enough of all the original sketches it’s the one I find the least appealing, but in its 3D, form I think it’s very cute and graphical. It has this mischievous personality that comes across even without an obvious face.
Phil: You’ve been looking at, thinking about, and working on these characters for months now… how have you sustained your interest in the project?
Tom:I enjoy seeing the results each step brings, so I just chip away and take everything day by day! These are strange times, so I don’t beat myself up about missing whatever informal deadlines or goals I’ve set in my mind.
Phil: How’s ‘the story’ coming along – though I’m using that term very loosely!
Tom:I’m aiming for something short and sweet which probably does indeed mean a very loose story! I’m leaning towards something a bit faux-documentary, not too much editing and just letting the creatures’ movement and visual style define how the ‘story’ progresses.
Phil: What can we expect from your next update, Tom? What’s on your to-do list?
Tom:Animation and lots of it! All these critters need someone to get them wiggling and shaking and that’s my job!
Tom:Unfortunately, the cicadas have just about cried their last call of the year, but now hornets are on the prowl and those do actually kill people so I think I should just stay inside and make this animation!
I caught up with Dan between his recording sessions for Chimera, largely because I couldn’t wait to find out how he was getting on, and to learn more about his approach to giving voice to the book’s array of fantastical characters.
Some of the highlights of our conversation include, ‘the omelette of acting’, and A Dungeons and Dragons Guide To Characterisation…
Actor and voice artist, Dan Snelgrove at work in his studio performing and recording Chimera Book One
Agreed, it’s all been a bit quiet on here recently – no laughing flatworms or lunatic blobs – but that is not to say that some progress isn’t being made on Gelata Spongia Oculus Eruptus – the really rather silly animated short I’m developing with Ethan Shilling, which uses long-forgotten BBC sound effects to give a surfeit of life to a series of simple computer-generated organisms.
In what is in no way a strange email thread for the two of us, Ethan and I have been discussing the nuts-and-bolts of making an Ernst Haeckel-inspired jellyfish laugh. In truth, Ethan has been figuring out how to make our jellyfish react to the sound effects in a suitably ‘jellyfish’ way, while I’ve been writing things like, ‘Um, I think it needs to be more pink.’ Remember, it’s the sound effects themselves driving the animation, courtesy of Ethan’s ‘spectrogram’ widget, last seen in action here. See below for our latest efforts.
Early animation tests by Ethan Shilling
Our pink jellyfish modelled by Ethan Shilling after Haeckel’s zoological illustrations
Last time, I caught up with artist-in-residence, Emily Clarkson, I was able to introduce the new project we’re developing together, an animated short entitled Gertie. Things have been moving on since then; the song that underpins the whole story is finished and was given some much-needed spit and polish by a freelance arranger courtesy of the Fiverr site. There’s so much more to be done musically – not least sourcing the vocal talent – and I’m working on that too.
Emily has been working hard on finalising the character designs for the animated short, before turning her attention to some of Gertie‘s more highly-strung set-pieces. Em and I caught up on Zoom a few days back to talk character design and possible stylistic approaches to ‘bringing the mayhem’. You can listen in below.
Emily Clarkson’s character design development drawings for the trio of bullies in Gertie
Emily’s design development drawings for Gertie’s teacher character, Mrs Mason
Swirling nebulas of fluff, improbable stratas of colour, and a blousy imprecision of detail… You could almost be immersed in cloudy, bubble-filled water in some of these images from Boughton Scrub’s September show.
Kyp Finnegan is lost in Chimera after running away from the imposters pretending to be his parents. Chimera is as remarkable as it is dangerous – a fantastical world of lost properties in which bowties evolve into butterflies and abandoned sofas transform into snorting herds of soffalos! With the help of Atticus Weft, a sock-snake with a secret, Kyp must evade the clutches of Madame Chartreuse, who is determined to add him to her collection of lost children and imprison him in Chimera forever…
What started life as a story inspired by – and written for – my nephew, the book series, Chimera took up more and more of my time as a creative writing project. The light bulb moment was small and simple, in so much as, back in early 2002, my nephew was experiencing some anxiety around moving house and moving schools, going through a moment when the circumstances of his parents’ lives were impacting on his own in ways that felt unwelcome, unfair or just plain mysterious. Really that was it – the tension between the world as it is understood by a child and the world of adult decisions.
I wanted to write the sort of story I wanted to read as a child. I remember vividly a book by Dalek-creator, Terry Nation, called Rebecca’s World, which I read many times, loving it for its cast of characters and vividly-described alternate world. I loved being scared too – or rather that ‘cosy’ sense of being imperiled by unseen things and deadly menaces, content in the knowledge you’re really safe and sound in your Spiderman pyjamas. I loved Doctor Who for its cliff-hanger endings (I remember the ending of one episode when my beloved Sarah-Jane had a giant spider unhatch from an egg onto her face – cue credits, and then the long agonising wait until next week to find out if she was okay… She was!). I adored The Lion, the Witch and the Wardrobe, happily oblivious to its Christian teachings, entranced instead by that magical-humdrum portal into that winter wood, and by Mr Tumnus himself, with his parcels and scarf and little kernel of darkness. In all these ways, I was a very typical little boy. Certainly there is nothing ground-breaking about stories in which children find themselves mixed up in extraordinary adventures in strange alternate realities, so why sit down and write ‘another one of those’?
Because I wanted to. Because it was always inside of me to do it. After the light-bulb moment came the whole world of my story, and it came quickly in bright, finely-wrought flashes. There was something fun and addictive about writing something to be snaffled quickly, an episodic, high-peril adventure populated by larger-than-life characters and properly frightening villains. I conceived of the book as something to be read last thing at night under the duvet with a torch, with chapters brisk enough to keep children reading even when they were supposed to be going to sleep. I wanted to write something I could have been reading ‘back then’ under my own duvet.
The story of a little boy lost to an entire universe of lost things soon grew into something more complex and ambitious, and the project of writing it – actually of finishing it – grew too. What began as a creative writing project in the box room of small rural post office in a small village in Lincolnshire went on to become a years-long commitment of writing and re-writing and re-drafting. There was a time when Chimera was always with me, carried on a laptop on long National Express commutes between Lincolnshire and Dalston, and then on trains from Dalston down to Rochester, where I was teaching, and then all the way back again, over and over.
Back in 2008, my good mate, hugely talented artist and fellow-kick-abouter, Phill Hosking, produced some illustrations in response to Chimera‘s characters, worlds and dramatic set-pieces. I loved this process. It was fascinating to watch all my text-based imaginings being realised by another creative – my stuff, but now Phill’s stuff too, two imaginations finding their sweet-spots.
Phill and I collaborated again in 2014, when the time came finally to push the Chimera series of books out into the world as e-books with Troubador. I think I could have fiddled with them forever, but I wanted to know they were finished. I needed them to be finished. I wanted to be done with them and also see what I’d done. Phill produced the cover art used across the three e-editions, featuring Chimera’s villainous trio, The Oblivion Three, headed up by the imperious Madame Chartreuse.
Alternate Chimera cover art designs by Phill Hosking (2014)
With Chimera now out there, I soon received my first reviews, most of which you can read, warts and all, at Goodreads. There are nice reviews on there and some much less glowing examples! Note the author himself gives his own books five stars. This is likely the epitome of bad form, but well, you would, wouldn’t you? Anyway, here’s a flavour of the bouquets and brickbats:
“The world Gomm creates is vivid and interesting, and provides some long awaited answers: where the heck are my socks, and that book I swear I put right here on this shelf? The creatures of Chimera are born out of those lost to our world and they dazzle and scare and hunt and grab and suck and talk and fly and cuddle… But beyond the creatures, beyond the quest to escape Chimera (or help the children stuck in Chimera), the book is about loss, both in terms of losing someone or something that is dear, and in terms of being lost. It is also about being missed, being wanted, and belonging. There is a good balance of melancholy and good humor and creative genius of this strange world that keeps the story flying.“
“This was a quite fun little story. It does end without resolution, as the story continues in book two. I think this would be great for school age kids, a younger Harry Potter and Narnia crowd… I think this is a perfect story for a younger audience, It’s written well; dark, but not too creepy, and I thought it was unique and imaginative.”
“I found this story to be a little bit of Toy Story, a little bit of Alice in Wonderland. I loved the different metamorphosis the things and people find themselves in once they’ve been in Chimera long enough. I thought it was fascinating.”
“Hard to stay interested, seems very childish“
“Almost 2.5 stars but not quite.“
I think I’m going to put ‘Almost 2.5 stars but not quite’ on my headstone.
On balance, the readers who enjoyed the Chimera books outweigh those who found it ‘hard to stay interested.’ The decision to put the book out there, when it began so personally and lived in my brain for so long, was a strange and risk-filled one, but when, for example, I was notified of the review which so nailed the emotional landscape of the story – (the book is about loss, both in terms of losing someone or something that is dear, and in terms of being lost. It is also about being missed, being wanted, and belonging) – I was thrilled. To have someone feel your book, as well as read it, was a powerful moment of approval. To have someone hate your book has power too, and is a good lesson in learning to take hard medicine.
Dan Snelgrove, actor and voice artist, recording Chimera Book One in his studio
All of which brings me onto some exciting news. On Sunday afternoon on October 4th, Chimera Book One, the audiobook, will debut on here as a weekly podcast, performed by the actor, Dan Snelgrove. Dan and I have been in cahoots for a while on this project and I am bursting with excitement about it. A few weeks back, Dan sent me a demo of his reading of Chapter One, and I enjoyed it so much, I had the strange experience of forgetting I’d written it in the first place! That will read like hyperbole – but hand-on-heart, it isn’t. I just listened to it, feeling cosied, childlike and Spiderman-pyjamaed. If this sounds rather too much like I was ‘laughing at my own jokes’ or self-aggrandising, I just mean to say Dan took what I’d written (all those years ago) and gave it back to me as something fresh and full-bodied and sparkly! In other news, Berlin-based artist and kick-abouter, Phil Cooper, has very kindly agreed to produce new artwork in response to the new audio recordings of the book, and I’m currently working with a very talented composer, who is working on some musical cues for the episodes.
I hope to be inviting Dan to Red’s Kingdom very soon to talk about his work on bringing Chimera to life as a spoken-word experience. Without getting into spoiler-territory already, there are so many different characters in the book, Dan tells me he’s had to populate a spreadsheet! My anticipation only grows…
My last visit to Boughton Scrub was back in July, and it was a riot of Summer froth and cockerel colours. Yesterday evening, with the sun already setting, this same stretch of unbothered grassland presented much softer effects, white balls of fluff from the still-flowering field of blue-lilac Phacelia tanacetifolia puffing past me like snowflakes. The breeze was very cool and strong, so at no point were the swathes of grass, thistle and rumex perpendicular or still. Everything everywhere billowed, producing dabs of pastel smoke and throwing up welcome daubs of gold from rogue sunflowers nodding in the wind. Again, the range of colour, texture and movement in this one small patch of ground was astonishing. More images to follow over the coming days.