Artist-In-Residence: Tom Beg #7


I always look forward to the moment when I get a Skype notification, which usually means artist-in-residence, Tom Beg, has something new to show me. Tom’s been super-busy of late doing sensible things like enriching the vocabulary of his Japanese students, but has somehow found the time to put some finishing touches to his Miro-verse menagerie! We caught up for a brief chat recently and it gives me very real pleasure to share once more the fruits of Tom’s labours!


Phil: Hey Tom. I hope all is well over there in Japan. So, you got all critters modelled, textured and rigged… and then you went back to some of them to make some refinements. What was missing from them originally, and what changes have you made and why?

Tom: I thought everything had something of flat CG look, which was making everything not as satisfying to look at as it could have been. It was probably a case of me being a little timid when it came to turning on some of the extra switches after a long time out and not really knowing what kind of extra steps turning on said switches would introduce. Most of the changes are pretty subtle, but I’ve tried to throw a few things into the mix. For example, making the surfaces reflect and absorb light a little more interestingly, making the highlights pop a bit more and so on. There will be definitely be some more changes when I start animating and see what happens when these things move and react to light more dynamically.



Phil: I know you’re not supposed to have a favourite child… but do you have a favourite creature, and if so, how so?

Tom: I like the red orb with the metallic blue shell! Funnily enough of all the original sketches it’s the one I find the least appealing, but in its 3D, form I think it’s very cute and graphical. It has this mischievous personality that comes across even without an obvious face.



Phil: You’ve been looking at, thinking about, and working on these characters for months now… how have you sustained your interest in the project?

Tom: I enjoy seeing the results each step brings, so I just chip away and take everything day by day! These are strange times, so I don’t beat myself up about missing whatever informal deadlines or goals I’ve set in my mind.



Phil: How’s ‘the story’ coming along – though I’m using that term very loosely!

Tom: I’m aiming for something short and sweet which probably does indeed mean a very loose story! I’m leaning towards something a bit faux-documentary, not too much editing and just letting the creatures’ movement and visual style define how the ‘story’ progresses.



Phil: What can we expect from your next update, Tom? What’s on your to-do list?

Tom: Animation and lots of it! All these critters need someone to get them wiggling and shaking and that’s my job!



Phil: And finally… how’s the cicada situation out there?

Tom: Unfortunately, the cicadas have just about cried their last call of the year, but now hornets are on the prowl and those do actually kill people so I think I should just stay inside and make this animation!


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