Phil: Hi Tom, how are you doing? How are you finding the ‘new normal’ in Yokohama?
Tom: Not bad. I’m back to my regular day job (with all sorts of social distancing restrictions) which means I have to balance doing my regular thing and this other thing. I’m just getting used to working out exactly how much energy I can put into both without suffering a full-blown burnout breakdown. It’s also just transitioned from spring into summer here, so I’m coated in a layer of sweat at all times. The humming air-conditioning unit becomes your best friend at this time of year.
Phil: First you gave us a goggling cluster of eyes, next a gaggle of jellied Sea Monkeys, and now we appear to have a bristling asteroid field of jaunty traffic-cones… What creative and technical challenges did you face bringing this latest cg asset to life?
Tom: One thing I needed to work out was how the blue cloud blob could have some variation if it needed to be duplicated, and also give it a sense of alive-ness. I experimented with quite a few methods of modelling, and in the end I went for a design somewhere in-between my initial drawing while allowing some flexibility and ease of variation within the 3D software. I think when it’s all animated, and all the parts are spinning and bending, it should look quite hypnotic and weird. There’s a load of moving parts, so I needed to make a control system robust enough to control each individual piece, but also not so finicky it would takes hours and hours just to get a few things moving about. It’s made me rethink some of my previous models and I’m already considering how they could be refined at some point.
Tom’s original Miro-inspired sketch
Phil: When I was little, there was this weird underground shopping centre I’d visit on Saturdays to spend my pocket-money; there was this toy shop down there selling all-manner of wonderfully rubbery toys – dinosaurs, giant insects, blobs, slime, bugs. It was heaven. When I look at your Miro-inspired creations, that’s where I expect to find them. How’s you’re thinking coming along in regards to what sort of story world your characters might inhabit?
Tom: It’s going to be like a big toy box of Pokemon outcasts and Digimon misfits wrapped up in this Miro-inspired universe. So far, I’ve just been making the characters, but there is a world they need to inhabit too. I feel like these characters and creatures are trapped in this bizarre universe and have to go on some kind of hero’s journey narrative to uncover what their purpose is.
The 3D model
Materials development – designing the look and feel of the surfaces of Tom’s ‘traffic cone asteroid’
Phil: You’re a bit of a film buff with some suitably eclectic tastes (I still remember a screening of Street Trash you organised which fairly traumatised an entire demographic of young impressionable adults!). I’m going to assume you’re already having lots of ideas about potential visual strategies for new animation; any existing filmic references that are feeling particularly pertinent to your project?
Tom: As you know, I love films that straddle the line of obscenity and the ridiculous but at the same time have a kind of artistic credibility (so maybe not Street Trash.) I’m not looking to go that far into the realms of the obscene but I am looking to create something unusual and a little bit ‘out there’. In all of my images so far there something totally zany and cartoonish about everything, but even so I want to capture them filmically with some elegance and reverence. The likes of René Laloux’s Fantastic Planet and the way that film plays with scale and space is looming large in the background. There is the sheer weirdness of Kenichiro Mizuno who is a renowned artist, animator and filmmaker here in Japan. He is the kind of the guy whose images you instantly recognise but have no idea what kind of imagination could produce such wonderfully bizarre creations. Finally, as a filmmaker I love the way Werner Herzog films nature and imbues our reality with a feeling of strangeness, the surreal and the otherworldly, such as in his documentaries: Encounters at the End of the World, Cave of Forgotten Dreams, Fata Morgana and Lessons of Darkness etc. But the way he can film anything, no matter how seemingly comical or unsophisticated, such as the dancing chicken in Stroszek, with such sincerity is something I really admire
The completed model and friends
Phil: Which of your drawings is next in line for the 3D modelling treatment?
Tom: Next up is a kind of anchovy, seahorse, dolphin, jellyfish hybrid. I’m chipping away at it slowly in my free time.
“a kind of anchovy, seahorse, dolphin, jellyfish hybrid“
Phil: Finally – can you describe your ‘work station’? In his last update, artist-in-residence, Graeme Daly, described his own ‘creative station’ as a bit ‘sad’, so not the pristine laboratory of dreams people might assume he’s working in. What’s your set-up like and any advice for other creatives who are trying to get cool stuff done in less than ideal home-working situations?
Tom: I’m actually just building all this stuff on my laptop in my one-room Japanese apartment. Honestly, I’ve never had the latest LED illuminated gear, the powerful graphics cards or the liquid-cooled systems. Perhaps it would help in some way and of course this kind of stuff has its place in the production pipeline, but having big, badass tech has never really been the motivation for me to make stuff. Tech make your life easier but at the same time I personally feel like it very rarely helps you make anything significantly better than on a more modest setup. I like to think of all the wonderful, timeless things that have been made on the humblest of equipment, with the most primitive methods, on the tightest budgets, in the most restrictive environments. I’m quite sure every filmmaker you have ever heard of got their start that way. When it comes to art sometimes limitation is freedom because you stop thinking about what you could be making and just make it!